The legendary Sap Heart clan has joined the conflict, they wish to retrieve the ancestral land. This guild is based on the fury of it's characters that do not hesitate to attack with passion and destruction. We have Elfines, Dais and Guemelites. The Sap Hearts use Action cards and Nature Spells.

Plus ! Until Wednesday the 27th of October 2010 at 9h00 (French time) if you buy a 12 card booster pack, you will receive one extra bonus card!



Melissandre (and her two upgrades). Rare. Character, Sap Heart, Warrior, Elfine. Spirit 1. Attack 4/7. Defense 2. Health points 13. Gain chain if you play a Dagger. Melissandre will deal an extra Attack that equals her Basic Attack score. Even turns: Attack +1.

Ydiane (and her two upgrades). Uncommon. Character, Sap Heart, Warrior, Elfine, Nature Guemelite. Spirit 1. Attack 5/7. Defense 1. Health points 13. Gain chain if you play a bow. Even Turns: Attack +1.

The Claw (and his three upgrades). Uncommon. Character, Sap Heart, Warrior, Nature Guemelite. Spirit 1. Attack 5/7. Defense 2. Health points 12. Gain chain if you play a Two handed weapon. Turns 3 and 4: Defense +1

Bearcupine (and his two upgrades). Common. Character, Sap heart, Warrior, Beast. Spirit 0. Attack 4/6. Defense 2. Health points 12. Gain chain if you play some Armor. Each time Bearcupine suffers physical damage, he will inflict 1 direct damage point to his opponent. Turns 2 and 4: Attack +1.

Spiritspeaker (and it's three upgrades). Common. Character, Sap heart, Mage, Dais. Spirit 1. Attack 2/5. Defense 1. Health Points 12. When Spiritspeaker dies, all the opposing characters suffer 1 direct damage point. Turns 2 and 4: Spirit +1..

Quick Draw. Rare. Action. Sap Heart. Warrior. At the end of this round, your character will deal an extra Attack that equals his Basic Attack score..

Magic Poison. Rare. Action. Heart Sap. Nature Spell. Mage. This card is equipped on the opposing character. The opposing character suffers 5 magic damage at the end of each round (lasts 3 rounds).

Elfine Bow. (and it's upgrade). Uncommon. Item, Two Handed, Bow. Sap Heart, Elfine, Warrior. The damage points dealt by your character are dispersed amongst all the opposing characters at the end of the fight. Activates immediately.

Root. Uncommon. Nature Spell. Sap Heart. Mage. Permanent. This card is equipped on the opposing character. The opposing character can no longer chain cards.

Amber Sword. Common. Item, One Handed weapon. Attack +2 for every dead Sap Heart character, the moment this card is activated. Activates immediately..

Scouting the Area. (and it's upgrade). Common. Action. Sap Heart. Defense +2.

The Parting of the Ways. Common. Action. Sap Heart. Attack +2 or health points +2.

Have fun!

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