Ahoy! Time for Rhum and Pirates!
Par Peter, Wednesday 29 December 2010 à 18:49 - iTCG - #112 - rss
Ahoy! me buckos, it be time t' drink and battle through hell and aft!"
Today is an important release! The famous Al Killicrew Pirates have arrived!
More!
Until Wednesday the 5th of January 2011 09H00 (french time), a new type of booster is available : The Pirate Booster pack. This is what the booster contains:
-12 cards, this includes 1 Rare or Legendary, 4 uncommon, 7 common.
- 3 cards will belong to the Pirate guild.
- 2 other cards will automatically be from the Pirate, Mercenaries or simply non-affiliated.
- The rest is spread amongst the series: Fallen from the sky.
- 400 Fee'z Booster.
Captain Al Killicrew (and her 4 Upgrades). Rare. Character, Pirate, Warrior, Human. Spirit 1. Attack 5/8. Defense 2. Health Points 12. All characters in play start the game with 1 Power Token. Gain Chain if you play a Pirate Item. Turns 2, 5 and 7: Attack +1.
Gemineye (and her 2 Upgrades). Rare. Character, Pirate, Warrior, Air Guemelite. Spirit 1. Attack 6/9. Defense 2. Health Points 13. Attack +1 against Craftsmen and Courtesans. Your other Pirate Marauder characters gain Defense +1. Turns: 2, 4 and 6: Attack +1.
Armada (and her 2 Upgrades). Uncommon. Character, Pirate, Unknown, Human. Spirit 0. Attack 2/5. Defense 1. Health Points 13. Attack +1 for each "Powder" Token carried by "Armada" and her Opponent, all their "Powder" Tokens are then removed. Turns 1, 3 and 5: Attack +1.
Clover (and her 2 Upgrades). Uncommon. Character, Pirate, Warrior/Craftsman, Human. Spirit 1. Attack 6/7. Defense 1. Health points 12. Can attach Craftsmen Items to any character. Turns 1, 3 and 7: Defense +1.
Lil Laddie (and his 2 Upgrades). Uncommon. Character, Pirate, Marauder, Human. Spirit 0. Attack 5/9. Defense 1. Health Points 13. Attack +1 against Warriors. Turns 3 and 6: Attack +1.
Briscar (and his 2 Upgrades). Common. Character, Pirate, Marauder, Human. Spirit 0. Attack 5/8. Defense 1. Health Points 12. Attack +1 against Mages.When "Briscar" enters Battle, all your characters gain a "Powder" token.
Bragan (and his 3 Upgrades). Common. Character, Pirate, Mage, Human. Spirit 1. Attack 3/6. Defense 1. Health Points 12. Starts the game with 3 "Powder" Tokens. Turns 3 and 5: Defense +1.
Poukos (and his 2 Upgrades). Uncommon. Character, Pirate, Warrior, Water Guemelite. Spirit 0. Attack 4/7. Defense 3. Health points 12. Gain Chain if you play "Gofer-Sinker". Turns 3 and 7: Attack +1..
Flames of the Phoenix (and its Upgrade). Rare. Action. Pirate. Warrior. Mage. The two characters in Battle endure X Magic Fire damage where X equals the number of "Powder" Tokens carried by both characters. These Powder Tokens are then removed.
Pistoblade. Rare. Powder Weapon. Pirate. Warrior. Craftsman. Marauder. Attack +1. If your character is a Pirate and carries at least 1 "Powder" Token with him, an additional Attack +2. 1 Powder Token is then removed.
Weapon Kata. Rare. Action. Pirate. Marauder. The Physical damage points dealt by your character are spread amongst all the Opposing characters at the end of the fight. The Opponent has Attack -2.
Gofer-Sinker. Uncommon. One Handed Weapon. Pirate. Warrior. Attack +2. Attack +2. When your character deals physical damage to the opposing character, an Active Permanent Action card attached to the latter will be discarded.
Supplying. Uncommon. Action. Pirate. All "alive" characters gain 3 "Powder" Tokens. Chain.
Potato-Peeling Duty. Uncommon. Action. Pirate.Pick one of your characters, this character is tapped and looses all his "Powder" Tokens. Chain.
Fiery Sword. Uncommon. Fire Spell. Mage. Pirate. Attack+1. An additional Attack +X where X equals the number of "Powder" Tokens carried by your character, these "Powder" Tokens are then removed.
Jolly Roger. Uncommon. Item other . Pirate. All your Pirate characters gain Attack +1.
Teamwork. Uncommon. Action. Pirate. Your character gains your other characters' Defense bonuses and penalties for the duration of the fight.
Moneyed. Uncommon. Action. Pirate. 1 to 3 card(s) of your Discard Pile are selected randomly and placed in your Deck.
Dominate the Opponent. Common. Action. Pirate. If your character is equipped with more Items than your Opponent, the latter has Attack -3. Chain.
Coordinated Attack. Common. Action. Pirate. Attack +1. Attack +1. An additional Attack +1 for each of your other untapped characters.
Ammunition Box. Common. Item other. Craftsman. Your character gains 2 "Powder" Tokens each time he enters Battle.
Upgrade : Powder Keg => If an opponent equipped with a Powder Weapon deals damage towards you or if you endure Fire damage, your character endures 3 direct damage at the end of the fight and this card is discarded. If this is played by Clover: This card will not be discarded after having inflicted damage.
The Pirate Code. Common. Item Magic Book. Pirate. At the end of each fight, your character gains 1 Health point or 2 Health points if he is carrying at least 1 "Powder" Token with him..
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