New booster

Until Wednesday the 13th of April 2011 at 9:00 (french time), when you purchase a 12 card Booster pack, you will earn a bonus card along with the usual content!

A new booster available: The Nehantist Booster.
These are the following characteristics :
- 12 cards including 1 Rare or Legendary, 4 Uncommon, 7 common.
- 3 cards will automatically be Nehantist.
- 2 others will either be Nehantist, Mercenary/non affiliated.
- The rest is spread amongst all other cards from the Fallen from the Sky series.
- The price: 400 Fee'z.

New Guild: The Nehantists

Signs were everywhere. The manipulation of the Zil Warriors, the death of Prophet and many battles. The Nehantists are back and are now all over Guem bringing corruption and death to anyone who dares to confront them..

This release has new content:

  • 8 new characters
  • 13 new cards including a new kind of Spell: Nehantic Spell.
  • 2 new races : Demon and Nehant Guemelite.
  • New types of gameplay are included like Corruption aimed to persecute the opposing characters and evil demonic powers like the summoning of Inferno for example.

Dimizar (and his two upgrades). Rare. Character, Nehantist, Mage, Human. Spirit 2. Attack 2/4. Defense 2. Health points 12. "Dimizar" cannot be wounded by the effects of your cards. Turns 2 and 5: Your other Nehantists gain 1 Health point.

Chalice (and its two Upgrades). Rare. Character, Nehantist, Warrior, Demon. Spirit 1. Attack 5/7. Defense 3. Health points 13. Turns 1 and 4: The opposing character has Defense -1.

Ardrakar (and her three Upgrades). Uncommon. Character, Nehantist, Warrior, Nehant Guemelite. Spirit 1. Attack 5/8. Defense 2. Health points 12. Gain Chain if you play a One handed weapon. Turns 2 and 5: Attack +1.

Carkass (and his two Upgrades). Uncommon. Character, Nehantist, Warrior, Nehant Guemelite. Spirit 0. Attack 0/3. Defense 2. Health points 12.Gain Chain if you play a Two handed Weapon. Attack +2 for each Corruption in play at the start of the fight. Turn 1: Defense +1.

Iron Mask (and his two Upgrades). Common. Character, Nehantist, Mage, Human. Spirit 1. Attack 4/6. Defense 2. Health points 12. Turns 1, 3 and 5: Defense +1.

Anagram (and his three Upgrades). Common. Character, Nehantist, Marauder, Nehant Guemelite. Spirit 0. Attack 5/8. Defense 2. Health points 12. Turns 1, 3 and 5 : Defense +1.

Hate (and his two Upgrades). Common. Character, Nehantist, Marauder, Demon. Spirit 1. Attack 5/8. Defense 2. Health Points 12. Attack +1 against Courtesans. Turns 1, 3 and 6: If the opposing character is a male, he has Attack -1.

Soul Chewer (and his two Upgrades). Common. Character, Nehantist, Warrior, Demon. Spirit 0. Attack 5/8. Defense 1. Health points 13. Gain Chain if you play a sword. Turns 2 and 4: The opposing character loses 1 Health point and your character gains 1 Health point.

Dark Fury. Rare. Action. Nehantist. Attack +2. An additional Attack +3 if your character's Health points are below or equal to 5 the moment this card is played. Chain.

Vital Syphon. Rare. Nehantic Spell Corruption. Nehantist. Mage. This card is attached to the opposing character. At the end of each of his fights, the character suffers X magic damage where X equals the number of Corruptions he has attached to himself, the Caster gains as many Health points than the damage he inflicted. Permanent.

Black Chimera. Rare. Item One handed Sword . Nehantist. Warrior/Marauder. All opposing characters have Attack -1 and Defense -1. Activation: The opposing character suffers 2 Direct damage. Ardrakar : Activates immediately.

The Forbidden Book. Uncommon. Item Magic Book. Nehantist. Unique. Choose one of your other Nehantists still alive and attach this card. The character dies and is replaced by "Inferno". "Inferno" is a Demon and has Attack= 15, Defense= 5, Spirit= 2 and Health points= 30. He cannot play any cards and dies at the end of the next fight.

Perversion. Uncommon. Nehantic Spell Corruption. Nehantist. Mage. This card is attached to the opposing character. -3 to physical and magic damage dealt by the character the moment the card is activated during the fight and -1 for each battle after this one to all physical and magic damage dealt until the end of the fight. Permanent.

Desolation of the Heart. Rare. Nehantic Spell Corruption. Nehantist. Mage. This card is attached to the opposing character. If the character dies, all the Corruptions that were attached to himself including the permanent effects are placed on another character selected at random and owned by the same player, this card then discards. Permanent.

Tenebrium. Uncommon. Nehantic Spell Corruption. Nehantist. Mage.If the number of Corruptions attached to the opposing character is Even, he will suffer 2 magic damage for each Corruption attached to himself. If the number of Corruptions attached to the opposing character is Odd, your character gains Defense +3.

Nehant's Protection. Common. Action. Nehantist. Defense +1. If one or several copies of the same card are present on your character, these additional copies are discarded.

Nehant's Seal. Common. Action. Nehantist. The opposing character has Attack -1 and Defense -1. Chain.

Corruption of the Soul. Common. Nehantic Spell Corruption. Nehantist. Mage. Deals X Magic damage to the opposing character where X equals your character's Spirit +2 the moment this card is played. This card is attached to the opposing character. The character suffers 1 direct damage at the end of the fight. Permanent.

Revealing the secret. Common. Nehantic Spell Corruption. Nehantist. Mage. This card is attached to the opposing character. The character has Defense -2 and Spirit -2 the moment this card is played and Defense -1 and Spirit -1 for each battle after this one until the end of the fight. Permanent.

Coaching. Common. Nehantic Spell Corruption. Nehantist.Your other living characters gain 3 Health points. Your character loses 3 Health points.

Pulling the String. Common. Action. Nehantist. Choose an active Corruption in play then select a living opposing character. The card is then placed on the opposing character with its permanent effects. Chain.

Have fun!

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