The Fallen has arrived + Legendary!
Par Peter, Wednesday 27 April 2011 à 16:45 - iTCG - #188 - rss
The Fallen
He was sent on a specific journey of discovery but inevitably fell into darkness - the temptations were too great. A once Sol'ra envoy fell into the dark pit of corruption... Only one guild could be behind this: the Nehantists...
This new character called The Fallen can be used in several Nehantist Decks. This release also includes new Nehantist cards and for other guilds along with a new Legendary Card: The Stone- Heart.
Stone-Heart. Legendary. Item Jewel. Unique.The Health points of each of your living characters are equal to the average Health points of your living characters +1 (rounded down). This card discards at the end of the fight. Chain.
Mercy. Rare. Theurgy of faith. Priest. Choose one of your characters, he gains X Health points where X equals the damage he suffered since the the beginning of the game divided by 2 (rounded down). Chain: Action.
The Fallen (and his three Upgrades). Uncommon. Personnage, Nehantists, Warrior, Demon/Nehant Guemelite. Spirit 1. Attack 5/7. Defense 0. Health points 15. Gain Chain if you play a Jewel. Attack +1 for each of your other Demons until the end of the game. Turns 4 and more: Defense +1 and an additional Defense +1 if you cast a Nehantic Spell.
Above the Law. Uncommon. Action. Nehantists. Your character's Attack, Defense and Spirit are reset to their respective printed scores. Chain.
PuRplE TyyyyYYPHOON! . Uncommon. Action. Nehantists. Demon. Each character in battle suffers 1 direct damage +1 additional direct damage for each card attached to himself the moment this card is played.
Backpack. Common. Item Other. Your character gains Chain if you play an Item. Chain.
Demon May Rise. Common. Nehantic corruption Spell. Nehantist. Mage. Choose a living character and attach this card. The character has Defense -1 and becomes a Demon instead of his other races and suffers 1 direct damage for the loss of each race the moment this card is played.Permanent.
Cutting all Ties. Common. Nehantic Spell. Nehantist. Mage. The opposing player will not draw any cards during the next draw phase.
Have fun!
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