Fog Hydra + Lightning-Beak!
Par Peter, Wednesday 6 July 2011 à 15:00 - iTCG - #235 - rss
Fog Hydra
He's mean and ***ssed off! Please welcome the epic Fog Hydra! This is our promised revamp of our cute little fog snake. The Fog Hydra was rewarded to those who won the Egg Hunt Trophy -Egg God during the 2011 Egg Hunt event! It is also now available in boosters (random of course).
Fog Hydra (and its two upgrades) : Rare. Marauder. Mercenary. Air Guemelite. Spirit 1, Attack 5/8, Defense 1, Health points 12. Initiative +5, Attack +1 against Humans. Turns 3 and 6: Performs a Magic Attack instead of his Physical Attack. Turns 4 and 7: The opposing character has Spirit= 1. Turns 5 and 8: Attack +2.
Thunder-Beak
The Al Killicrew's ship, the Arc-Kadia, is almost repaired and ready to set sail... yet one element is missing for its full repair: The parrot-man called Lightning-Beak!
Please welcome the third mage that masters Lightning! Pirates will also be happy to know that a few cards are available for their deck too.
Struck by Lightning. Rare. Sort. Pirate. Mage. If your character carries a "Lightning rod", the opposing character suffers X magic damage where X equals your character's Spirit +3 to 5. If not, the opposing character suffers 3 to 5 magic damage and the first "Lightning rod" present in your Deck attaches itself to one of your characters determined at random.
Lightning-Beak (and his two upgrades). Uncommon. Character. Pirate. Mage. Air Guemelite. Beast. Spirit 0. Attack 1/4. Defense 2. Health points 12. Turns 5 and more: The "Static Charge" cards attached to "Lightning-Beak" are reactivated immediately.
Scuttling. Uncommon. Action. Pirate. Each "Powder Keg" present in your Deck or in your Hand is immediately attached to a random opposing character that does not already carry a "Powder Keg". Craftsman: "Powder Kegs" present in your Discard Pile are also affected by the effect of this card.
Flash for Ward. Common. Spell. Pirate. Mage. One copy of this card per character only. Duration: 2 Turns. All the other characters have Attack -3. At the start of the next Turn, this penalty is reduced by 1.
Rocketor. Common. Item. Pirate. The moment this card is played and at the start of each fight, your character loses up to 3 "powder" tokens, for each token lost this way, another character determined at random suffers X magic fire damage where X equals his Spirit +1.
No Quarter!. Common. Action. At the start of the fight, the character gains Attack +1 and Defense +1 until the end of the Turn. At the end of each fight, if your character has dealt less damage than the opposing character, the card attaches itself to the latter, he then suffers 2 Direct damage. If not, your character heals 2 Health points. Permanent.
Have fun!
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