Zil Reinforcement + Bonus!
Par Peter, Wednesday 20 July 2011 à 16:00 - iTCG - #242 - rss
New content for the Zil
What are the Zil Warriors up to? After having shamed, blamed and delivered Telendar to the Guild Council, the Zil decided to celebrate their epic return doing what they do best: A Circus performance!
Yet...one should never really trust a Zil...they always have an agenda!
This release is a breath of fresh air for the Zil! However, the heart of this release is the Circus with an entire new gameplay mechanic based on a Zil Priest specialization that manipulates Destiny. Oh! and let's not forget The pack that gets a few useful cards as well!
This release offers three new characters and 17 brand new cards.
Saphyra the Zil (and her two upgrades). Rare. Character. Zil Warrior. Priest. Human. Spirit 2. Attack 4/7. Defense 2. Health points 13. Turns 1, 3 et 7 : Attack = 7/10.
Sold Out!. Rare. Action. Warrior. Spirit +2 if the opposing character is a Mage. Defense +2 if he is a Marauder. Attack +2 if he is a Craftsman. Heals 2 Health points if he is a Priest. Chain.
Artrezil's Blade. Rare. Item One Handed Dagger. Zil Warriors. Mage/Marauder.Attack +1. Activation: A non Zil character determined at random suffers 1 direct damage. Activates immediately,Dual Wield, Chain.
Sarcastic Laugh Rare. Theurgy of Destiny. Zil Warriors. Priest. Deals X magic damage to the opposing character where X equals your character's Spirit +2. At the end of the fight, this card is placed in the opponent's Deck. Chain: "Sarcastic Laugh".
Terrifik (and his two upgrades). Uncommon. Character. Zil Warriors. Priest. Human. Circus. Esprit 2. Attaque 4/6. Defense 1. Health points 13. Cannot play a Theurgy of Faith nor a Divine Anger. Turns 1, 3 and 5: The opposing character has Spirit -1.
Blackmail. Uncommon. Theurgy of Destiny. Zil Warriors. Priest. Defense +1. The opposing player discards one card from his Hand. The opposing character has Spirit -1 and Defense -1 until the end of the game. Chain.
Chiaroscuro. Uncommon. Theurgy of Destiny. Zil Warriors. Priest. At the end of the fight, your character heals 3 Health points and the opposing character suffers 3 magic damage. One copy of this card per character only. Permanent.
Contortion. Uncommon. Action. Zil Warriors. Circus. Choose a card in the opponent's Discard Pile. Defense +X where X equals the amount of copies of this card in the opponent's Discard pile. One of these copies, determined at random, in the opponent's Deck or Hand is discarded.
Destroying the Non-Human. Uncommon. Theurgy of Destiny. Priest. Max Attack +4. 2 cards from your Deck are placed in your Discard pile. Your character becomes a Marauder. Permanent.
Menagerie. Uncommon. Action. Zil Warriors. Beast. The Pack. Choose a card attached to a character, this card is then discarded. A "The Pack" card attached to your character is discarded.
The Psychurgist (and his two upgrades). Common. Character. Zil Warrior. Priest. Mental Guemelite. Circus. Spirit 2. Attack 4/9. Defense 2. Health points 12. Cannot play a Theurgy of Faith nor a Divine Anger. Turns 1 and 4: One card is chosen at random from your opponent's Deck and put into his Discard pile.
At Daggers Drawn. Common. Action. Zil Warriors. Marauder. The next dagger in your Deck is played immediately following your cards played this turn. If "Dagger Master" is in your Discard Pile or in your Deck, it will be placed in your Hand.
Head Start(and it's upgrade). Common. Action. Zil Warriors. The damage dealt by your character is increased by one. Duration: 2 Fights.
Dismemberment. Common. Action. Each character suffers X direct damage where X equals the amount of Classes he possesses.
Stealing the Spotlight. Common. Shadow Spell. The opposing character has Spirit -2.
Chink in the Armor.. Common. Action. Zil Warriors. Marauder. Warrior. Attack -2. Turns 4 and more: The opposing character with the most Health points suffers 4 direct damage.
Downward Spiral. Common. Action. Zil Warriors. Marauder. Attack +X, where X equals the amount of daggers equipped to your character +1. Chain.
No Safety Net!. Common. Action. Zil Warriors. Attack +1, Defense +1 and Spirit +1. An additional Attack + 1 for every class shared by the two characters in battle.
Appaling Performance. Common. Action. Zil Warriors. Circus. The opposing character has Spirit -2 and Defense -2.
Ventriloquism. Common. Shadow Spell. Zil Warriors. Circus. If at least 5 Zil cards are in your Discard Pile, 3 of them, determined at random, will be placed in your Deck. Chain: "Appalling Performance".
Bonus
Until the 27th of July 2011 12.00 (french time), you will obtain an extra bonus card when you purchase a 12 card booster!
Have fun!
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