Mekalchemia

Mekalchemia is an odd mix of mechanics and alchemy, mastering it will enable you to create epic and vicious monsters. Our crazy Jorus knows this ancient path and had the brilliant idea to tell us what it was all about...Jorus is always full of surprises and secrets!
The question now is: Will you master the secrets of Mekalchemia?

You will have until Wednesday the 3rd of August, 12.00 (Paris time) to complete this event.

Matter, the source of Mekalchemia.

Mekalchemia comes from Matter. You will need to shape it according to the result you wish to have, thus moving towards the path of epic mekalchemical creation.

Matter. Collector, Element. Can immediately upgrade into "Fire", "Earth", "Water" or "Life" on the Upgrade/Evolution page. No effect during a Tournament. Chain: Element.

This card will enable you to gain new mats for the mekalchemia.
Caution :This card does not gain Xp ,however, it can be upgraded immediately via your collection => Evolution. All you need to do is then choose the element you wish to upgrade.

Matter is available in boosters ( 3 Matter cards in every 12 card Booster pack, 1 Matter card in every 4 card booster pack)

The aim of the game and the rewards

How does Mekalchemia work?
You will start out with Matter and will very quickly be able to upgrade into one of the four elements available in the arts of Mekalchemia, Fire, Earth, Water and Life. When they are chained one after the other during a game, they will merge and create a brand new element, it is up to you to discover the combinations thanks to all the clues provided on the cards.

Lacking Matter ?
Do not panic, apart from "Life" that can only been obtained by merging two matters, Fire, Earth and Water can be obtained thanks to numerous repeatable trophies.

What does Mekalchemia provide?
Once you've obtained a few elements,you will earn one or two rewards.

Mekarmor : Collector, Unique, Item Armor, Warrior/Mage/Marauder/Priest/Craftsman. Your character gains a Chain if you play a card limited to his Guild.

Alchemical Golem: Collector, Unique, Pet. At the start of the fight, an opposing character determined at random will suffer 3 direct damage. At the end of the fight, your character heals 2 Health points. After 2 fights, this card returns to your Deck. Permanent.

Mekalchemical Lottery.

A random draw will be made amongst all players who have lottery tickets (The more tickets, the better chances you will get) :
First : 15000 Fee'z
Second: 5000 Fee'z
Third : 2000 Fee'z
Fourth to Fortieth : 2 premium boosters.

You will win tickets by completing some Mekalchemia Trophies!

NB : The event of tomorrow is still planned. The Element cards will have no effect once the event is closed in order to avoid balance issues.

Have fun!

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