The Immortals resurface from the depths of the desert! Kebek, warrior of the Kapokek, reveals to Metchaf and Urakia the truth about Sol'ra, thus facing the choice : stay loyal to the sun god or to henceforth serve the ancient gods ?

Thanks to this release, you can discover and play all the new Immortal caste. Put forward their skills and resist all the dangers. At the start of this release Prince Metchaf and Urakia rejoin the "Immortal" caste.

Support of the Gods. Rare. Action. Nomads. Immortal. Attack + 2. Heal 2 Health points. At the end of the fight, if your character has dealt less than 7 damage points, he has Attack +2 until the end of the game and this card will return to his Deck. Chain.

Kebek (and his two evolutions). some Commune. Character. Nomads. Immortal. Spirit 0. Attack 5/8. Defense 0. 14 Health points. Win chain if you play a One handed Sword. Turns 3, 4 et 6: Defense +1.

Istaryam Blade. some Commune. One handed Sword. Nomads. Attack + 2. Permanent. Every 3 turns your character has an additional Attack + 1 and heals 1 Health point. Turn 5 or more: At the start of each fight, a card is selected at random in the opposing Discard pile and removed from the game.

Longevity. Commune. Action. Nomads. Immortal. Spirit +1. Permanent. Spirit +1. Permanent. Every 3 turns, a card randomly selected in your Discard Pile is placed in your Deck, +1 additional card if the number of cards in your Deck is less than 5.

Survive death. Commune. Action. Nomades. Immortal. Attack +2. PermanentAt the end of each turn, if at least one card is attached to your character it will be dealt damage during the turn, "Survive Death" is discarded and a card is selected at random.

Velocity .The Armor or One handed Weapon played as a Chain activates immediately. Marauder: If no Item is played in Chain, draw 1 extra cards during the next draw phase. Chain. Item.

Enjoy the Game!

Eredan iTCG, The Trading Card Game.