Great Noz release!
Par Peter, Wednesday 24 August 2011 à 17:30 - iTCG - #260 - rss
New Content for the Noz' Dingard Envoys!
Let's celebrate the arrival of the Pythia, Master-Mage Marzhin and the Dragon Knight Arkalon!
This release is highly focused on Noz' Dingard magic! Check the latest offensive spells and crush your enemy!
Three new characters and 17 new cards are now available!
Master-Mage Marzhin (and his two upgrades). Rare. Character. Noz. Mage. Spirit 0. Attack 0/1. Defense 0. Health points 15. Attack +2 if a Fire Spell is in your Discard pile. Defense +1 if a Water Spell is in your Discard pile. Spirit +1 if a Lightning Spell is in your Discard pile. Permanent.
The Dragon's Breath. Rare. Fire Spell. Noz. Mage. Deals X magic damage to the opposing character where X equals the Spirit sum of your living Noz Mages..
Breaker. Rare. Water Spell. AoE. Noz. Mage. Choose 1 card attached to the opposing character, this card is then discarded. Non Multi-class Mage: Choose 2 additional cards which are attached to one or several of the opposing characters, these cards are then discarded.
Luminosity. Rare. Light Spell. Noz. Mage. Non Multi-class Mage: The next non-Item card played by the opposing character is ignored.
Arkalon (and his two upgrades). Uncommon. Character. Noz. Warrior. Dragon Guemelite / Undead. Dragon knight. Spirit 1. Attack 5/7. Defense 1. Health points 13. Gain Chain if you play a Weapon. At the end of the fight, if you have less than 3 cards in your Deck, 2 cards randomly selected from your Discard pile return to your Deck. Turns 2 and 4: Attack +1.
Draconis.... Uncommon. Lightning Spell. Noz. Mage. The moment this card is played, the opposing character suffers X magic damage where X equals your character's Spirit +2. Duration: 3 Turns.
...canticum. Uncommon. Lightning Spell. Noz. Mage. If at least one "Draconis..." is attached to one of your characters, all "Draconis..." cards attached to your characters are discarded and all the opposing characters suffer X magic damage where X equals your character's Spirit +2.
Energy Field. Common. Lightning Spell. Noz. Mage. Compendium. All characters have -1 to Physical damage they deal. Permanent.
Gravitron. uncommon. Earth Spell. Noz. Mage. The opposing character suffers 4 magic damage +1 for each card attached to himself. Non Multi-class Mage: One card attached to the opposing character is selected at random and discarded..
Mentalism. Uncommon. Mental Spell. Noz. Mage. Deals 5 magic damage to the opposing character. Choose a Fire, Mental or Draconic Spell in your Discard pile, this card then returns to your Deck.
Drowning. Uncommon. Water Spell. Noz. Mage. If your character is a Non Multi-class Mage, select an opposing character, he suffers 6 magic damage. If not, the opposing character suffers 6 magic damage..
The Pythia (and her two upgrades). Common. Character. Noz. mage. Dragon Guemelite. Compendium. Spirit 1. Attack 5/4. Defense 2. Health points 12. If at the start of the fight, a Spell is attached to "The Pythia", she gains Defense +1. Turns: 1, 2 and 4: Spirit +1.
Fragment of the Onyrim. Common. Jewel Item. Noz. Mage. Defense +1. Permanent. If your character carries at least two "Fragments of Onyrim", he gains Defense and Spirit = 5 and the characteristics cannot be increased or decreased.
The Book of Incantations. Common. Magic Book. Noz. Mage. Each time that your character casts a Spell, "The Book of Incantations" deals 1 direct damage to the opposing character. Permanent.
Sylphide. Common. Pet. Noz. Mage. Compendium. +1 to Spell damage played by your character. Permanent. If you play "Conversion", your character has +3 to Spell damage until the end of the fight, "Sylphide" is then discarded.
Inspiration. Common. War Spell. Noz. Mage.Mage: Your character has Spirit = 0, Attack +3/+2 and can no longer play Spells. Permanent.
Conversion. Uncommon. Action. Noz. Mage. Compendium. If one Permanent Spell is attached to your character the moment this card is played, it will discard and two other permanent Spells playable by your character in your Discard Pile are then played immediately following your cards played this turn.
Temporal Paradox. Common. Time Spell. Mage. The opposing character has Attack -2 and Spirit -2..
Infiltration. Common. Action. Noz. Marauder. If your character deals more damage than the opposing character, none of the opposing characters can play cards during the next Turn.
Master-Mage's Scale. Common. Item Jewel. Noz. Attack +2 if a Fire Spell is in your Discard pile. Defense +1 if a Water Spell is in your Discard pile. Spirit +1 if a Lightning Spell is in your Discard pile. Permanent.
Bonus!
Until Wednesday the 31st of August 12.00 (french time), when you purchase a 12 card Booster or a 4 card Booster, you will obtain an extra bonus card!
Have fun!
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