The Zil Warriors have decided to take revenge after the great affront they suffered... They now have only one objective: capture Dimizar and drag him to the Guild Council. The Zil will work as a team and confront the Nehantist guild with all their strength and might.

This release is focused on Zil Shadow magic. The arrival of a new character built around this theme and the new spell cards should help you build an efficient magic deck.

Turned to the Shadow Side. Rare. Shadow Spell. Zil warriors, Mage, Shadow Guemelite. One copy of this card per character only. Attack +2, Defense +1, Spirit +2 and heals 1 Health point. "Abyssien the Devourer" or "Kuraying": Your character changes his appearance, at the start of the fight he gains Attack +2, Defense +1, Spirit +2 and heals 1 Health point. Duration: 3 Fights.

The Black Hand. Uncommon. Shadow Spell. Zil Warriors, Mage, Shadow Guemelite. Spirit +2 if the opposing character is a Mage or a Priest. Defense + 2 if he is a Warrior or a Marauder. At the end of the fight, the opposing character suffers X magic damage where X equals your character's Spirit.

Never Lonely. Common. Shadow Spell. Deals X magic damage to the opposing character where X equals your character's Spirit +2. Mage: +1 magic damage for each living Shadow Guemelite.

Kuraying (and his three upgrades). Common. Character. Zil Warriors. Shadow Guemelite. Mage. Spirit 1. Attack 4/6. Defense 2. Health points 12. Your Shadow Guemelites cannot cast any Fire or Light Spells until the end of the game. Turns 1 and 3: Defense +1.

Conjuring. Common. Action. Zil Warriors. Circus. The opponent may discard 1 card from his Hand. if he chooses not to, Defense +1. Draw an extra card during the next Draw phase. Chain.

No Biggie!. Common. Action. Mage. Spirit +2. Permanent. At the end of the fight, this card discards if your character has less than half of his Max health points.

Have fun!

Eredan iTCG, the online trading card game.
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