iTCG : Zatochi Kage
Par Eredan, Wednesday 14 September 2011 à 14:55 - iTCG - #274 - rss
It is time for war! The Kotoba is first in line to defend the Tomb of the Elders. A big threat is on the horizon: the Solarians. Are the Demon hunters going to put a stop to this war?
Play the new caste, the Demon hunters! Zatochi Kage,Yu ling, Kyoshiro, Okooni and Ryouken join this caste.
Onijutsu. Rare. War Spell. Kotoba, Mage, Demon Hunter. If the opposing character is not Human, he suffers X magic damage where X equals the Spirit of your Character +4. If the opposing character is Human, your character gains Attack +X where X equals the Spirit of the opposing character.
Integrity. Uncommon. Action. Kotoba, Demon Hunter. Spirit +2. If the opposing character is Human, he gains Spirit +2, if not, he has Spirit -1. Chain.
Zatochi Kage (and Two Evolutions/Upgrades). Uncommon. Character. Kotoba. Demon Hunter. Non-Human/Guemelites of war. Warrior. Spirit 1. Attack 5/7. Defense 2. 12 Health Points. Gain Chain if you play a Jewel. Turns 1, 3 and 5: Attack +1.
NĂ´ Mask. Common. Jewel Item, Kotoba, Demon Hunter. All Humans gain Spirit +1 and all of the opposing non-Humans have Spirit -1. "Okooni" : Spirit +2. Permanent.
Origami. Common. Action. Kotoba. Attack +1 and Spirit +1. At the end of the fight, this card is placed in your Deck. Chain.
Wanted ! Common. Action. Choose an opposing character and attach this card. At the start of the fight, this character has Defense -X and Spirit -X where X equals the amount of cards he has played and activated when the card was attached. Permanent. Chain.
Enjoy the Game!
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