Avalonians & Mercenaries await your call!
Par Peter, Wednesday 28 September 2011 à 15:30 - iTCG - #284 - rss
This release presents the epic story behind Aez the King of Avalonia before and after he retrieved the Sword of the 5 Elders!
We are proud to present you a new caste of Mercenaries: The Avalonians! These proud knights live their lives to the full with nothing but honor and respect. Two new gameplay elements are introduced with this caste: Change in Level and the Quest cards.
You will also find that some cards have been added to the Tempus caste along with the founder himself: Tempus. Many non-affiliated cards can be found in this release as well.
Quest Action Card : These cards bring a nice bonus when a specific objective is fulfilled. For example, Fulfill Your Destiny => At the end of a Turn, if one of your characters carries "Sacred Avalonian Blade" and has participated in a fight this Turn, he has Attack +5 until the end of the game, the Quest card is then discarded. Permanent.
Level: A new card effect that enables characters to upgrade their Level temporarily during a game. Caution! A character that is affected by this card will not evolve in traditional eredan style. Example: If Aez Evo 2 gains 1 level, he becomes 3 but the character card will not change, it will remain Evo 2. Character Evolutions can only be gained via experience and outside the fighting zones.
Aelide, Queen of Avalonia (and her two Evos). Rare. Character. Mercenary. Warrior. Human. Avalonia. Spirit 1. Attack 4/6. Defense 2. Health points 13. Gain chain if you play a Jewel. Turns 1, 3 and 5: Your Avalonians gain 1 Level until the end of the game..
Time Shift . Rare. Action. Tempus. Warrior: Warrior: -X to magic damage suffered by your character where X equals his Defense. Mage: Defense +X where X equals your character's Spirit. Chain.
Sacred Avalonian Blade. Rare. Item One Handed Sword. Avalonian. Attack +X where X equals the Level of your character. Heals 1 Health point and gains Defense +1 if "Cup of Life" is in play. Activates at the end of a fight. Permanent.
Six Feet Under. Rare. Action. Attack +1 and an additional Attack +1 if your character does not carry an Item. Mercenary: An additional Attack +1. Chain.
Tempus (and his Two Evos). Uncommon. Character. Mercenary. Mage. Human. Tempus. Spirit 1. Attack 3/5. Defense 1. Health points 13. Turns 4, 8 and 12: Defense +1.
Distracted. Rare. Action. At the start of the fight, the opposing character has Defense = 0 until the end of the fight. Chain. Duration: 3 Fights.
Training Uncommon. Action. Choose one of your Warriors and attach this card, he gains Dual Wield. Permanent.
Good Fortune. Uncommon. Action. Avalonian. A permanent card in play is selected at random amongst those of the Opposing Player and is discarded. The next Avalonian Item in your Deck is placed in your Hand. At the end of the fight, this card is placed in your Deck.
Johan, Lord Protector of Avalonia (and his two evos). Common. Character. Mercenary. Avalonian. Warrior. Spirit 1. Spirit 1. Attack 5/7. Gain Chain if you play a One Handed sword. Turns 2, 3 and 4: The next Quest in your Deck is placed on one of your out of combat characters determined at random..
Triumph Common. Action. Avalonian. Attack + X where X equals the Level of your character -1. Your character gains 1 Level until the end of the game. At the end of the fight, this card is placed in your Deck. Chain: Item.
Fulfill your Destiny. Common. Quest. Unique. At the end of a Turn, if one of your characters carries "Sacred Avalonian Blade" and has participated in a fight this Turn, he has Attack +5 until the end of the game, the Quest card is then discarded. Permanent.
Trial on the Bridge. Common. Quest. Unique. Avalonian. At the end of the Turn, if the total sum of your characters' levels is above 12, an opposing character determined at random suffers 8 direct damage points, this card is then discarded. Permanent.
Avalonian Shield. Common. Item Armor Shield. Avalonian. Combattant. Your character gains 1 Level until the end of the game. Defense +2. Permanent. Avalonian: Chain.
The Cup of Life. Common. Item Jewel. Human. Avalonian. If "Aelide, Queen of Avalonia" is one of your characters and alive, she gains Spirit +1. Choose one of your living Avalonians, the character will then heal 2 Health points. Permanent.
Time Mix. Common. Time Spell. Tempus. Mage. 1 or 2 Time spells are selected at random from your Discard Pile and return to your Deck. At the end of the fight, this card is placed in your Deck. At the end of the Turn, the Turn Counter advances from 0 to 2 additional Turns..
Time Blast. Common. Time Spell. Tempus. Mage. Turn 5 and less: Attack +3. At the end of the Turn, the Turn Counter advances from 0 to 1 additional Turns. Turn 5 and more: -4 to physical and magic damage suffered.
Once Upon A Time. Common. Action. Your character gains his Order bonus if he hasn't received it already. The Weapons played by the two characters in battle activate immediately. Chain: Weapon.
Wall of Shields. Common. Action. Each of your Avalonians carrying a shield gains Defense +X where X equals the amount of Avalonians carrying a Shield. Permanent.
No Capes!. Common. Every item of clothing in play is placed in its owner's Deck and its carrier suffers 2 direct damage points.
Bonus!
Up to Wednesday the 5th of October 2011 at 12.00 (french time), when you buy a 12 or 4 card Booster in the store, you will earn one extra bonus card!
NB : This offer is not included in the Legendary Pack.Have fun!
Eredan iTCG, the online trading card game.Find this also on Facebook !
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