iTCG: Ylliana
Par Eredan, Wednesday 16 November 2011 à 16:09 - iTCG - #319 - rss
The battle of Elder’s Grave is over. The joint forces of Noz'Dingard Envoys, Sap Heart and Kotoba are defeated. In Draconia good and bad news spread like wildfire. It’s time for Dragon to take necessary measures and to mobilize troops.
This week your WitchBlades learn new weapon dances!
These new Noz cards will allow you to gain the upper hand in your hand-to-hand duels. Ylliana proposes an alternative to your Decks in weakening your enemies who have too much Spirit, giving more power to your magic damage!
Secret Weapon. Rare. Action. Noz'Dingard Envoys. Marauder. The opposing character’s max attack score is reduced to his/her min. attack score. WitchBlade: Attack +5/+1.
Neutralisation. Rare. Light Spell. Noz'Dingard Envoys. Mage. During the next Turn, your WitchBlade Marauders gain Attack +2 your WitchBlade Warriors gain Defense +1 and no characters can play cards. Duration: 2 Turns.
Ylliana (and her two evolutions). Uncommon. Character. Noz'Dingard Envoys. Marauder/Mage. WitchBlade. Human. Spirit 1. Attack 5/8. Defense 1. Health points 13. Your other WitchBlade characters gain +1 to their max. attack score. Turns 2, 4 and 6 : Attack +1.
WitchBlade Armor. Uncommon. Item Armor. Noz'Dingard Envoys. Woman. Defense +1. Permanent. Mage: Spirit +1. Chain Spell. Warrior or Marauder: Attack +1. Chain Action. Activation: Defense +1 and Spirit +1 until the end of the Turn.
Pushing. Comon. Action. Noz'Dingard Envoys. Warrior. 2 cards chosen randomly from your Discard pile are placed in your Deck. WitchBlade: One card attached to the opposing character is discarded. Chain.
No Armor! Comon. Action. Marauder. The opposing character has Attack +X where X is equal to his Defense divided by 2 (rounded down) and Defense = 0.
NB : Following Booster packs aren’t limited in time anymore and become permanent at the store:
- Basic Booster (4 cards / 120 Fee'z)
- Booster Act I (12 cards / 400 Fee'z)
- Booster Act II (12 cards / 400 Fee'z)
- Booster Acts III (12 cards / 400 Fee'z)
- Booster Act IV + V (12 cards / 400 Fee'z)
- Booster New Arrivals (The latest release from the last 9 weeks / 12 cards / 400 Fee'z).
Have fun!
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