Telendar, the ancient chef of the Zil Warriors has arrived on scene. After participating in the attack of the Zejabel mansion and stabbing Dimizar, repentance from his ancient friends in the hopes to become once again a Zil Warrior.

He's back, and he isn't happy!
This week marks the return of the emblematic character from the Zil Warriors. He is no longer the leader, and has focused all of his attention towards being violent against the poor characters who are in front of him. The other cards from this release accents the two principle strategies of the Zil: confuse the enemy, and leaving him 3 inches of metal between his shoulder blades.

The Liberated Telendar . (and his two upgrades). Rare. Character. Zil Warrior. Marauder. Human. Spirit 1. Attack 6/8. Defense 2. Health points 11. Attack +1 against the Courtesans. Turns 1, 4, and 7: Bonus Attack from the first card played by Telendar is doubled if it's an Action.

ShadowBlade. Rare. One Handed Dagger Weapon Zil Warriors. Attack +1 and Spirit +1. If your character deals physical damage to the opposing character, he will suffer X direct damages where X is equal to the total heals received by the opposing character this Turn. Permanent. Chain Marauder card.

Act of Peace. Uncommon. Action. Zil Warrior. Warrior/Marauder. Attack -1, Defense -1 and Spirit -1. The next card non Item played by the opposing character is ignored. Chain "lies".

Lies. Uncommon. Action. Zil Warriors. The characteristic penalties on your character are ignored this Turn. Chain Item or Spell.

Slit Throat. Common. Action. Zil Warriors. Warrior/Marauder. Attack +1 for each card carrying bonus Attack to your character.

Impale. Common. Action. Attack +2. Attack min. +2 if your character carries a One Handed Weapon. The One Handed Weapons carried by your character are discarded.

Enjoy the Game!

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