Monday December 19, 2011 we have an exception title, procedure of card modifications.

These modifications are made in the aim of stabilizing the current game environment, and allowing these cards to be new and admitted into the tournament.

The Changes To Come

Sol'ra Eclipse : deletion of Chain.
The new text will be :
All the opposing characters have Defense -2.
Duration 2 turns.
Priest: Additional Duration of 2 Turns

Reinforce the faith : deletion of "for each of your living eclipse character".
The new text:
Your Marauders gain Attack +1 and an additional Attack +1 if "Sol'ra Eclipse" is active.
Eclipse: Duration 2 Turns.

Sol'ra Avatar: The Attack passes from 11/11 to 7/11. The order does not provoke more if the two other characters are dead. The prevention of heals function is only on even turns and does not stop heals from being played by a player on an opposing character.
Therefore the new text :
The even turns no player can heal his characters.
At the end of an odd Turn, your other characters suffer 4 direct damages and the opposing player suffers 1 direct damage.
Turns 2 and 4 : Defense +2 and Attack+X where X is equal to the number of characters dead.

Living Nature : addition of "unique".

Brothers in Arms : deletion of Chain.
The new text :
Attack +1 for each different Race amongst your living characters.

Starboard : General Modification.
New Text :
-1 to physical damages received by the character.
If played by "Klemence" : if the character dies, this card is placed in the Hand of its owner.

Port : General Modification.
The new text:
At the start of the fight the character suffers 1 direct damage for each of his attached cards.

If played by "Klemence" : If the character dies, this card is placed in the Hand of its owner.

Following the modifications of these cards, their owner has the possibility to obtain crystals as a compensation. The type of compensation will be explained next Monday.
Also, there will not be a card restriction for the Amnezy Tournament the week of December 19 until Christmas.

Changing level of Spell Damages

We have modified the manner/function of Spell damage bonuses to make the effects more pertinents.
Starting Monday December 19, these bonuses will be applied during all phases of the game instead of uniquely at the activation of a Spell. The text of certain cards will be modified in regards to this modification.
For example : Lightning rod will modify to damages of static charge are permanent, and not just uniquely at the activation of the Spell.

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