Things get difficult for the Desert Nomads. The Councilor has decided to disperse this guild, Prince Metchaf and the new generation of Nomads undertake a long journey to plead their case to the Doyen-Councilor . Meanwhile at the Elders Tomb, Sol'ra Avatar leads an attack against the Guem land.

This week, the sun shines brightly down on Mineptra. Almost all the Nomads will a receive new gameplay, especially the Temple Guardian. If they are a priest or a warrior, they all will be able to use the Naptys priest, the very beautiful Sakina.

But above all, all players will find Cheksathet's Vision to be very useful, the new legendary card on Eredan iTCG. This card will allow you to play in one shot, 2 cards from your Deck.

Cheksathet's Vision. Legendary. Action. Unique. The next 2 cards from your Deck playable by your character are played immediately following your cards played this turn. Your character suffers 3 Health points and this card is removed from the game.

Lamentation of Sol'ra. Uncommon. Desert Nomads. Faith Theurgy. Priest. Until the end of the game, one of your living characters gains Attack +2 and all your Nomad Warriors gain Attack +1. Temple Guardian: Chain Action.

Storm of Ptol'a. Uncommon. Action. Desert Nomads. Temple Guardian . Attack +2 and Spirit -2. Each character in fight exchanges his Spirit and his Defense.

Seven Years of Bad Luck. Common. Destiny Theurgy. Priest. Attaches to the opposing character if his Spirit is inferior to your character's Spirit. Attack Max -3. Duration: 7 Turns.

Kapokek's Jaw. Common. Action. Desert Nomads. Warrior. Attack +3 and Defense -2. Immortal : the opposing character has Defense -1 until the end of the game.

Sakina (and her two upgrades). Common. Character. Desert Nomads. Priest. Human. Temple Guardian. Spirit 1. Attack 3/4. Defense 0. Health points 13. Turns 3 and 7 : Defense +1.

Enjoy the game

Eredan iTCG, the trading card game.
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