Ice Elves are coming... and bring you a new class: Berserkers. These warriors have a new capacity, the Rage, which allows them to take advantage and enable other Ice Elves to take advantage of bonuses. Yulven, heart of wolf warrior, strengthens the pure warrior side of Ice Elves with a Rage capacity together with Action chain. New cards improve as "magical" as "physical" Ice Elves Decks.

Notice: We add following Ice Elves cards to the release of the day: Ursyd, Ayir, Kokrem, Agmundar's Rage, Ring of Nibelle, Icy Aura, Amethyst Blizzard, Frostbite and Northern Lights.

Furthermore, gamers who obtained "The Iced" trophy (opened all hatches on the Advent Wall of Ice) have access to a collector evolution of Ice Elves (past, present and future releases). Those who didn't obtain "The Iced" trophy can still access the Advent Wall of Ice until december 31!

Frozen spirit. Rare. Action. Ice Elf. The opposing character has Spirit-3 then suffers 3 magic damages. Chain.

Yulven. (and its two evolutions). Uncommon. Character. Mercenary. Berserker. Ice Elf. Spirit 0. Attack 6/9. Defense 1. Health points 14. Rage: "Yulven" changes appearance and your Ice Elves gain Chain if they play an Action Ice Elf. Turns 2 and 5 : Attack +1.

Frost pillar. Uncommon. Action. Ice Elf. All the "Frostbites" in play are played immediately following your cards played this turn.

Ice Axe. Uncommon. One Handed Axe Item. Ice Elf. Berserker. Attack +2. Dual Wield: One handed Axe. Permanent. Activation: The opposing character draws one card less during the next turn.

Inspire fear. Common. Action. Ice Elf. The opposing character has Spirit -2. If your character has his Rage bonus, the opposing character has Defense -2. Chain.

Ode to war. Common. Action. Attack +1. Berserker: Your character obtains his Rage bonus. At the end of the fight two Ice Elf cards from your Discard pile are placed in your Deck. Chain "Berserker Tactic".

Berserker Tactic. Common. Attack +2 and Defense -1. An additional Attack +1 if at least two of your Berserkers have their Rage bonus.

Adventure mode modifications

- Energy Point costs for The Treasure of Zahal have been modified: 5 points instead of 6 and 10 instead of 15 for the last mission.
- Energy Point costs for each campaign's last missions have been re-evaluated. Each one costs now 23 Energy Points if you play it again beyond the first victory.

Enjoy the Game !

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