This week, Noz'Dingard Envoys and the Kotoba are given a place of honor.

Noz'Dingard Envoys

The Noz'Dingard Envoys are masters of magic, and the cards of this week prove it. The witchblades get more and more specialized in magic light, the compendiums make the most of some Noz cards and above all Pilkim always plays the best spells thanks to his master-mage status.

Master-Mage Pilkim. (and its 2 evolutions). Legendary. Character. Noz'Dingard Envoyes. Mage. Human. Male. Spirit 2. Attack 3/6. Defense 2. Health points 12. At the end of the turn, the Spells in your Discard pile played by "Master-Mage Pilkim" are placed in your Deck.Turns 2 and 4: Spirit +2.

WitchBlade trump. Rare. Action. The Noz'Dingard Envoys. Marauder. +2 to physical and magical damage dealt this turn. WitchBlade: Min Attack +2 until the end of the game. Chain.

Sliding. Rare. Water Spell. Mage. Choose a character, one of the cards attached to him is discarded. If it is an opposing character, he suffers 4 magic damages.

Ice crystals . Uncommon. Action. Noz'Dingard Envoyes. Mage. Defense +2 and Attack +X where X equals your character's Spirit. Compendium: Permanent. Chain.

Magic servant. Uncommon. Noz'Dingard Envoyes. Mage. Defense +2 and Spirit +2. Duration: 3 turns. At the start of the turn the first two cards of your Discard Pile are placed in your Deck. Compendium: Chain.

Fire ring. Uncommun. Fire Spell. Mage. This card is attached to the opposing character. Duration 2 fights. At the end of the fight, this character suffers X magic damages where X equals the number of Fire Spells in your Discard Pile +2 (8 maximum).

Light blow. Uncommun. Light Spell. Noz'Dingard Envoyes. Mage. Your character's Attack equals the average of his Min. and Max. Attack (rounded up).WitchBlade: the opposing character has Min. Attack -4.

Master-Mage robe. Commune. Weapon item. Mage. Spirit +2. At the start of the fight, Defense +1 for each Spell in your Hand. Permanent.

Dragon Fury. Common. Draconic Spell. Noz'Dingard Envoyes. Mage.Spirit +1. Draw one extra card during the next Draw phase. Mage: at the end of the fight, if your Spirit is lower than your printed Spirit, the opposing character suffers 6 magic damages. Permanent.

Beyond vision. Commune. Mental Spell. Noz'Dingard Envoyes. Mage. Defense +2. Permanent. At the end of the fight, if you have less than 2 cards in your Hand, 5 cards from your Discard Pile are placed in your Hand and this card is discarded.

Kotoba

The crows fit perfectly well the Kotoba, they are the ones who inspired the techniques to Trackers. This particular affiliation is honored by Kotori Kage. Warriors and tsoutais are present too, all of them will manage to find help with this week's Kotoba cards.

Mark of the Crow. Rare. Action. Kotoba. Attack +2. Crow: if no card is played as a chain, your character deals a magic attack instead of his next physical attack. Chain.

Allegiance. Rare. War Spell. Kotoba. Mage. Attack +1, Defense +1 and Spirit +1. Tsoutai: the first Tsoutai card in your Discard pile is played.

Kotori Kage. (and his two evolutions). Uncommon. Character. Kotoba. Shadow Guemelite/ War Guemelite. Tracker/ Crow. Attack +1 against Mages. Turns 1, 2 and 4: an "the Art of tracking" from your Deck will be played following the cards already played.

Steel Body. Uncommon. Action. Kotoba. -1 to damage suffered. Duration: 2 turns. Tracker or Crow: an additional -3 to physical damage suffered this turn. Chain Item.

Transmission of knowledge. Uncommon. Action. Kotoba. Your Trackers have Spirit +2. War Guemelite: Defense +2. Duration: 4 turns. Chain.

Makeshift weapon. Common. Action. Kotoba. Warrior/Marauder. If your character is a Tracker or if he does not have an Item attached to him, Attack +3.

The way of the saber. Common. Action. Kotoba. If your character is a Tracker or doesn't have any Item attached to him, Attack +3.

Quick snack. Choose a Craftsman and attach this card to him, he gains Chain if he plays a Craftsman card. At the end of the fight, all your characters gain 1 Health point. Permanent.

Sens of danger. Commune. Action. Kotoba. Marauder. Defense +3. Tracker: an additional Defense +2. Crow: Chain.

Enjoy the Game!

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