An exclusive card free in each booster!

Exceptionally, for this card release, you get a free exclusive card in each NewComer booster bought between now and Saturday August, 11th at midnight (French time).

Kotoba

  

Master Ma. (and his two evolutions). Rare. Character. Kotoba. Warrior. Human. Spirit 1. Attack 6/8. Defense 3. Health points 12. Gain Chain if you play a Weapon. Your Warriors gain Attack +2 until the end of the game, the first time Master Ma plays a Weapon. Turns 1 and 6: Defense +1.

Concentrate the chakra . Rare. Action. Unique. Kotoba. Warrior. Spirit +2. Doubles the Defense bonus on your character. Chain Item or Action.

Chi blow. Rare. Action. Kotoba. Warrior, Marauder. Attack +3. If your character has less than 8 Health points, the opposing character's Defense bonuses are ignored.

Smash the spirit. Uncommon. Action. Kotoba. Duration 2 fights. As this card activates and at the start of the fight, the opposing character has Attack -1 and Defense for each Kotoba in play until the end of the turn.

Elusive. Uncommon. Action. Kotoba. Marauder. Attack +2. Tracker: if your character's Attack is lower than the opposing character's, each card attached to the latter is placed in its owner's Deck.

Ultrapower  Uncommon. Action. Kotoba. Warrior, Marauder. Attack +1/+4 and Defense +1.If the opposing character has no Attack nor Defense bonus, this card becomes Permanent. Chain Kotoba Item.

Scrutinize the opponent . Uncommon. Action. Kotoba. Demon Hunter. If the opposing character is Human, your Attack equals his. Otherwise, your Spirit equals his.

Like a leaf in the wind . Common. Action. Kotoba. Warrior. Defense +3. If your character has no Item attached to him, an additional Defense +2. Chain Item.

Masamune's Armor. Common. Armor Item. Kotoba. Warrior. Permanent. Defense +2. Commune. As this card activates and at the start of the fight: Defense +2 until the end of the turn if your character has a Weapon attached to him or if your next card is a Weapon.

Martial Arts manual. Common. Magic Book Item. Kotoba. Commune. One copy of this card per character only. Duration 4 turns. Each time a Kotoba Action activates, Attack +1 or Defense +1. Chain.

Courtesans

 

Wrong note. Rare. Action. Courtesan. Spirit +1 for each one of your Unknown Class characters. Unknown Class: deals X direct damages to the opposing character where X equals your Spirit. Chain Item.

You wouldn't dare... Rare. Action. Courtesan. The opposing character has the same Attack as you. Warrior: Either the next opposing Spell or the next opposing Action is ignored. Chain.

Circle in A minor . Rare. Action. Courtesan. Duration 3 turns. Your characters have -1 to damages suffered for each one of your living Unknown Class characters. Chain if a "Circle in A minor" is in your Discard pile.

Back light . Rare. Fire Spell. Noz: a card attached to the opponent is discarded. Zil: the opponent discards a card from his Hand and a card from his Discard pile is removed from the game. Pirate: +1 to the effects of this card.

Propriety. Uncommon. Action. Courtesan. Duration: 3 turns. Noz: your characters have Spirit +1. Sap Heart: the opposing player draws one card less during the draw phases. Pirates: Chain.

Old score. Uncommon. Scroll Item. Courtesan. Permanent. The opposing characters have +1 to direct damage suffered. If "Circle in A minor" is in play, either a "Sitar Hero", or a "Wrong note" or a "Cacophony" from your Discard pile is played.

Encouragements. Uncommon. Action. Warrior. You deal no physical attacks this turn. Duration 2 fights. At the start of the fight, your Attack equals the sum of the Attacks of your living Courtesans.

The Marquis (and his three evolutions). Common. Character. Noz, Pirates. Mage. Human. Courtesan. Spirit 2. Attack 2/5. Defense 1. Health points 12. Commune. +1 to Fire Spell magic damages (Non-AOE). Turns 2 and 6: Spirit +1.

Honor duel . Common. Action. Warrior. Attack +1 and Defense +1 per Guild represented by the characters in battle. An additional Attack +2 if they have one in common. Courtesan: Chain. The opposing character's Weapons are placed in their owner's Hand.

Arraignment. Common. Action. Courtesan. The opposing character has Spirit = 0. Mage: The opposing character suffers 1 direct damage, +2 if he has a Weapon attached to him. Chain.

No battle of the guilds

As the Council of the Guild has decided to send a new emissary that is, the Marquis, a truce has been promulgated. A new battle of the guilds will be launched with the next card release.

Enjoy the game!

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