The Mekalchemist
Par Eredan, Tuesday 14 August 2012 à 14:45 - iTCG - #605 - rss
I don't need that much more! I've been working on a health potion for over a year, unfortunately I lack matter and because of that I might fail creating that precious potion.
Have you heard about Mekalchemia? Have you tried it? It's the art of intermingling and linking elements in order to produce new matters. It's not cookery, no, we can create incredible things such as the potion I'm working on and for which I need help. Would you be interested in this adventure?
If you are...
You have until Wednesday August, 22nd at noon (French time) to help the Mekalchemist prepare his Health potion, after that it will be too late. .
Matter, the source of Mekalchemia.
Mekalchemia comes from Matter. You will need to shape it according to the result you wish to have, thus moving towards the path of epic mekalchemical creation.
Matter. Collector, Element. Can immediately upgrade into "Fire", "Earth", "Water" or "Life" on the Upgrade/Evolution page. No effect during a Tournament. Chain: Element.
This card will enable you to gain new mats for the mekalchemia.
Caution :This card does not gain Xp ,however, it can be upgraded immediately via your collection => Evolution. All you need to do is then choose the element you wish to upgrade.
Matter is available in boosters ( 3 Matter cards in every 12 card Booster pack, 1 Matter card in every 4 card booster pack)
The aim of the game and the rewards
How does Mekalchemia work?
You will start out with Matter and will very quickly be able to upgrade into one of the four elements available in the arts of Mekalchemia, Fire, Earth, Water and Life. When they are chained one after the other during a game, they will merge and create a brand new element. To help you, on these first element cards you will see what cards you can play them with and what you can obtain with them. Then it will be up to you to discover the combinations thanks to all the clues provided on the cards.
Lacking Matter?
Do not panic, apart from "Life" that can only been obtained by merging two matters, Fire, Earth and Water can be obtained thanks to numerous repeatable trophies.
What does Mekalchemia provide?
Once you've obtained a few elements,you will earn one or two rewards.
Health potion : Collector, Unique, Potion Item. Heals 2 Health points and Attack +1, Defense +1 and Spirit +1 until the end of the game. Craftsman: Chain. One of your other characters heals 2 Health points and has Attack +1, Defense +1 and Spirit +1 until the end of the game.
The Mekalchemist (3 levels): Mythical. Character. Mercenary. Mage. Craftsman. Human. Spirit. Attack 4/7. Defense 2. Health points 12. Can attach Craftsmen Items to any character. After having played your cards, a copy of the first Potion you have played is created and played and if you have played a Spell, an opposing card is discard. Turns 1 and 5: Spirit +1 and Defense +2.
I missed the first Mekalchemia edition.
Don't panic, if you missed the first edition you can obtain the Mekarmor and the Alchemical Golem during this edition.
Mekarmor : Collector, Unique, Item Armor, Warrior/Mage/Marauder/Priest/Craftsman. Your character gains a Chain if you play a card limited to his Guild.
Alchemical Golem: Collector, Unique, Pet. At the start of the fight, an opposing character determined at random will suffer 3 direct damage. At the end of the fight, your character heals 2 Health points. After 2 fights, this card returns to your Deck. Permanent.
Mekalchemical Lottery.
A random draw will be made amongst all players who have lottery tickets (The more tickets, the better chances you will get) :
First : 15000 Fee'z
Second: 5000 Fee'z
Third : 2000 Fee'z
Fourth to Fortieth : 2 Newcomer boosters.
You will win tickets by completing some Mekalchemia Trophies!
Please not that the Element cards won't have any effect after this event so the game doesn't get destabilized.
Good luck!
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