From tomorrow onwards, the card release of August 7th will not be available in the NewComer Booster!




Klemence, skilled mechanist. (2 evolutions in all). On its last evolution : Rare. Pirates. Warrior, Craftsman. Human, Golem. Mécaniste, Champion. Spirit 2. Attack 4/6. Defense 3. Health points 15. You can attach Craftman Items on any character. At the start of the turn, copy the best Attack from one of your Golems. Turns 3, 4 and 5: your Golems gain 3 Helth points and they have Attack and Defense +1 until the end of the game.

Klemence, skilled mechanist. (2 evolutions in all). On its last evolution : Rare. Pirates. Warrior, Craftsman. Human, Golem. Mécaniste, Champion. Spirit 1. Attack 6/8. Defense 2. Health points 15. You can attach Craftman Items on any character. Attack, Spirit and Defense +1 per every Craftman ally. Turns 5, 7 and 9: Attack +3 and 3 Items from your Discard Pile are placed in your Deck.

Wild wood Catapult. Rare. Other. Kotoba. Sap Heart. Warrior. Duration 2 turns. At the end of your fights, physical damages suffered by your opposing characters are shared equally amongst them, and Attack +X, where X equals the sum of Defense bonuses of your allies.

Pirate brawl. Rare. Action. Pirates. Defense +X where X equals the number of Items attached to you (maximum 3). Mechanist: Attack +X. If you are wearing less than 2 Items, one Item from your Deck is played. Chain

Put the world to rights. Rare. Action. Pirates. At the end of fight, your character gains 1 Health Point for each Item attached to you (2 maximum). Mechanist: 6 maximum. Chain Item.

Ica-Rusty's Mechanical Arm. Rare. Other. Pirates. Mécaniste. Defense +1. Mechanist: Attack +2. If your character dies, this card is moved and attached to one of your living Golems determined at random. Permanent.

Exoarmore MK II. Uncommon. Armor. Pirates. Craftsman. Permanent. Defense +3 and you change appearance. Golem: Attack +2. At the end of your fights if you are Human, it heals 2 Healt Points and you get the Golem race. Chain.

Sunhit. Uncommon. Divine Anger. Priest. It deals X magic damage points to your opponent, where X equals your min. printed Attack. If it is under 5, Attack +5. Warrior: an action, an Items, a Spell and a Theurgy attached to him are discarded.

Recycling . Uncommon. Action. Pirates. Mécaniste. An "Overload" and a "Ica-Rusty's Mechanical Arm" are created and played. Chose one of the 2 cards, the other is removed from the game.

Heavy Weapon. Common. powder. Pirates. Warrior. Permanent. Attack +2. At the start of your fights, you and your opponent lose your "Powder" Tokens and you have Attack +1 until the end of the turn per each powder token lost this way.

Aries Totem. Common. Other. Sap Heart. Warrior. Duration 4 fights. Only one sample per character. Attack and Defense +1. At the start of your fights, Attack +2 until the end of the turn per each turn passed after your last fight.

Runic Catapult. Common. Other. Runic Legion. Warrior. Priest. Craftsman. Permanent. At the start of odd turn, a tapped opposing character suffers 2 physical damages points per Cor Rune in game, and 2 magic damage points per Nox Rune in game. Warrior: Chain. You gain 2 Cor Runes.

Ica-Rusty. (3 evolutions in all). On its last evolution : Common. Pirates. Warrior. Golem. Mécaniste. Spirit 0. Attack 5/8. Defense 3. Health points 14. Your Mechanists gain Chain if they play a Pirate Item. "Ica-Rusty" comes into play with "Ica-Rusty's Mechanical Arm" if this card is present in your Deck. Turns 3, 4 and 6: A "Time Bomb" from your Discard Pile is attached to an out of combat opposing character determined at random.

Creative Inventions. Common. Action. Pirates. Mécaniste. An "Accumulair" and "Galenof Cocktail" are created and played. Chose one of these 2 cards, the other is removed from the game. Chain.

Enjoy the game!