From tomorrow onwards, the card release of September 18th will be withdrawn from the NewComer Booster!




Smash-rock mass. Rare. Sledgehammer. Sap Heart. Warrior. Hom'Chai. Permanent. Activates after the fight. Attack +4. Hom'chai: Defense +3. When its holder loses this card, an opposing character with 1 Health point or more suffers 4 direct damage.

Geyser. Rare. Water. Mage. Your opponent suffers X magic damage where X equals your Spirit +2. Choose 2 items attached to characters, they are placed in their owner's Deck. Defense +1 per opposing active card.

Sharpened pike. Uncommon. Spear. Warrior. Berserker. Activates after the fight. Permanent. Attack +3. If this card is discarded from the game, one of your Sap Heart has Attack +2 until the end of the game. Activates immediately if a Hom'chai is still alive.

The Burrower . (2 evolutions in all). On its last evolution : Uncommon. Sap Heart. Warrior. Hom'Chai. Spirit 0. Attack 7/9. Defense 3. Health points 16. Gain Chain if you play a Two Handed Weapon. When one of your Hom'chais dies, the others heal 2 Health points and have Defense +2 until the end of the game. After you have played your cards, you can choose one of your Hom'chais, he will die at the end of the fight. Turns 2, 4, 5 and 7: Defense +2 and Spirit +2.

Map of the subsoils . Uncommon. Scroll. Pirates. Nehantists. Sap Heart. Permanent. Each opposing character has Defense -1 or -2. You draw one more card during the draw phases and your opponent one less. Each other "Map of the Subsoils" is placed in its owner's Deck.

Underground exploration. Uncommon. Action. Kotoba. Sap Heart. Warrior. Choose a character in battle. If it is your opponent, you have Attack +3, otherwise, Defense +4. Chain Item.

Moarg. (3 evolutions in all). On its last evolution : Common. Sap Heart. Warrior. Hom'Chai. Spirit 0. Attack 6/8. Defense 2. Health points 17. Gain Chain if you play a Spear. As long as "Moarg" is dead, all your Sap Heart characters gain Defense +1 and Spirit +1. Turns 3 and 4: Defense +1.

Landslide . Common. Earth. Mage. Duration 4 turns. The Stone Linkers have Attack and Defense +1. Choose a character and attach this card to him. He has Attack -6 and is tapped. At the end of each turn, he has Attack +2.

Underground mushrooms . Common. Other. Warrior. Priest. Craftsman. Duration 5 turns. At the start of each turn, if the holder of this card is the caster or one of his allies, he has Defense +1 or heals 1 Health point. Otherwise, he has Defense -1 or suffers 1 direct damage.

Enjoy the game!