To celebrate the arrival of our new Dragon Knight, this week, we offer you to acquire a pre-built Deck that will make you experience a new game play style and get some of this week's cards. You have until Sunday, December 1st, 8:00 PM (French time)to discover this "Secret Operations" deck for 999 Fee'z.

This deck is made of: Chantelain - The Mystic Slayer - Master-Mystic Slayer - Assassination X3 - Musical comedy X1 - Stolen knife X1 - Living Dagger X2 - Magic drone X2 - I hate Mystics X1 - From behind X2 - Ebohki's Blade X3 - Nipple-clamp X3 - Lightning recharge X2 - Mortal jump X2.

The cards reedited are: Master-Mystic Slayer, Aleshane, Elfine intimidation, Briskness, Curved shot.




Adhikara, StoneEater from the desert. (3 evolutions in all). On its last evolution : Legendary. Mercenaries. Mage, Priest. Guem Guemelite. Spirit 4. Attack 5/6. Defense 3. Health points 13. At the start of the game, your Mercenaries gain Mage and Priest and have Attack -2 for each Class won that way. After having played your cards, a copy of a Spell or a Theurgy that can be played in the opposing Deck is played. Even turns: Chain.

Aleshane. (3 evolutions in all). On its last evolution : Rare. Sap Heart. Warrior. Elfine. Spirit 1. Attack 6/8. Defense 2. Health points 15. Gain Chain if you play a Bow. Deals an additional attack equal to her printed Attack. The opposing characters have Defense -2 after turn 2. Turns 1, 2 and 4: a Bow from your Deck is placed in your Hand.

Master-Mystic Slayer. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Marauder. Unknown. Traquemage. Spirit 1. Attack 9/12. Defense 1. Health points 14. Attack +1 against the Mages and the Priests. Lightning Immunity. At the start of the Turn if your other characters are dead: Attack +2, Defense +2 and Spirit +2. Turns 2, 4 and 6: - 1 Damage point suffered by your character.

Master-Mystic Slayer. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Marauder. Unknown. Traquemage. Spirit 1. Attack 9/12. Defense 1. Health points 14. Attack +1 against the Mages and the Priests. Fire Immunity. At the start of the Turn if your other characters are dead: Attack +2, Defense +2 and Spirit +2. Turns 2, 4 and 6: - 1 Damage point suffered by your character.

Master-Mystic Slayer. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Marauder. Unknown. Traquemage. Spirit 1. Attack 9/12. Defense 1. Health points 14. Attack +1 against the Mages and the Priests. Nature Immunity. At the start of the Turn if your other characters are dead: Attack +2, Defense +2 and Spirit +2. Turns 2, 4 and 6: - 1 Damage point suffered by your character.

Briskness . Rare. Action. Sap Heart. Warrior. Elfine. If the Defense of the opposing character is superior to your character's, Attack +3. Otherwise, your character deals an additional attack equal to his printed Min Attack. Chain "Elfine intimidation" or "Briskness".

Mortal jump. Rare. Action. Marauder. Attack +2. Sacrifice 2: an additional Attack +2. The Mystic Slayer: an additional Attack +2 if an opposing character is Mage or Priest.

Elfine intimidation. Uncommon. Action. Sap Heart. Warrior. The opposing characters have Defense -2. Elfine: Duration 2 turns. Chain "Elfine intimidation" or "Briskness".

Curved shot. Uncommon. Action. Sap Heart. Choose a card attached to an opposing character. It is discarded. If one of your characters has a Bow attached to him, Chain and you can choose among all the cards attached to characters.

Magic drone. Uncommon. Other. Marauder. Traquemage. Attack +2. One copy per character. Permanent. Each time you suffer damage, Attack +2 until the end of the turn if these damage are magic, Attack +1 until the end of the turn if these damage are physical. Chain One Handed Weapon.

Shoot in motion. Uncommon. Action. Sap Heart. Elfine. Duration 3 turns. This card is attached to the your opponent. If he has a better Attack or Defense than you, he has Attack -3. His allies and him have Defense +1 and cannot win any other Defense.

Storm bow. Common. Bow. Sap Heart. As this card activates, 2 to 3 "Vibrating arrows" or "Sharp arrows" are created and played. During your next fights, after having played your cards, "Vibrating arrows" or "Sharp arrows" will be created and played. Permanent.

Night vision. Common. Action. Marauder. Spirit +3. The Mystic Slayer: the next Spell and the next Theurgy are discarded.

Lightning recharge. Common. Action. Marauder. Warrior. Attack -3 and Defense +5. Sacrifice 2: a Weapon from your Hand is played. Chain Action.

Enjoy the game!