Ergüji. (4 evolutions in all). On its last evolution : Collector. Stone linkers. Warrior. Human. Abara. Spirit 3. Attack 5/6. Defense 6. Health points 11. Gain Chain if you play an Armor or a jewel. Your Abara have Attack and Defense +1. At the start of the fight, 4 "Magic Mine" are created and place at random one yuor allies.

Oural's blades. Rare. Sword. Stone linkers. Warrior. Attack +4/+2. Permanent An "Oural's blades" from your Deck is placed in your Hand. Abara: Defense +2.

Kubilai. (3 evolutions in all). On its last evolution : Uncommon. Stone linkers. Warrior. Human. Abara. Spirit 2. Attack 5/7. Defense 4. Health points 13. Gain Chain if you play a Sword or a Jewel. Each time an opposing character deals you damage, he suffers 5 to 7 physical damage (twice per turn maximum).

Oural's armor. Uncommon. Armor. Stone linkers. Warrior. Defense +3. Permanent. Defender: an additional Defense +2. When its holder looses this card, 3 cards from his Discard pile are placed in his Deck.

Double punch. Common. Action. Stone linkers. Warrior. Attack +4. Tap one of your untapped Abara allies. Defender: An additional Attack +1 for each Abara ally. Chain

Lying in wait. Common. Action. Stone linkers. Abara. Your opponent discards 2 cards. Defender: Attack +2. Choose 0 to 3 out-of-combat characters, they are tapped. Chain.

Atugan. (3 evolutions in all). On its last evolution : Common. Stone linkers. Warrior. Human. Abara. Spirit 3. Attack 4/6. Defense 5. Health points 12. Gain Chain if you play a Jewel. At the start of the fight, Defense +2 until the end of the turn. Opposing characters cannot Chain cards on turn 1.

Magic Mine. Common. Other. When an opposing character deals you damage, he suffers 4 magic damage + 1 to 2 per "Magic Mine" attached to you, they are all discarded.Permanent. Chain.

Enjoy the game!