From tomorrow onwards, the card release of November 13th will be withdrawn from the NewComer Booster!



Hon'tai. Rare. Jewel. Kotoba. Duration 3 turns. Attack +X where X equals your Spirit. An additional Attack +3 if the Spirits of all your living characters are equal. Demon Hunter: you gain the Mage class.

Ancestral wrath . Rare. Action. Sap Heart. Warrior. Hom'Chai. For each dead Hom'chai ally, Attack and Defense +3 and Heal 3 Heath points. An additional Attack +2 for each Item attached to you or your allies. Chain Axe or Spear or Mass.

Extermination. Uncommon. Fire. Kotoba. Mage. Chasseur de Démons. Deals 4 magic damage to your opponent +5 if no card must be activated after this one. If your opponent is Demon, one of the cards attached to him is discarded. Chain.

Ijin Shisei. (3 evolutions in all). On its last evolution : Uncommon. Kotoba. Warrior, Mage. Demon. Chasseur de Démons. Spirit 2. Attack 6/8. Defense 3. Health points 14. At the start of the game, an opponent becomes Demon in addition to his other races. Attack +1 and Defense +1 if you play a Fire Spell. Turns 2, 4 and 5: your opponent has Spirit -2.

Zatochi Kage. (3 evolutions in all). On its last evolution : Uncommon. Kotoba. Warrior. War Guemelite , Undead. Chasseur de Démons. Spirit 2. Attack 6/9. Defense 3. Health points 13. Gain Chain if you play a Jewel. All opposing Humans have +1 to physical damage they suffer and all of the opposing non-Humans have +1 to magic damage they suffer. Turns 1, 3 and 5 : Attack +1.

Spiritualism. Common. Action. Kotoba. Chasseur de Démons. Attack and Spirit +2. Defense +2 if your opponent is a Demon. Sacrifice 1: Attack -7 and Defense +7. Chain.

Spectral Attack. Common. Action. Kotoba. Chasseur de Démons. Your opponent has Defense -2. 2 cards from your Discard pile are placed in your Deck. Sacrifice 1: a Spell from your Hand is played.

Vespers. Common. Action. Runic Legion. Defense +2. Choose one of your characters, he gains a Nox rune and a Cor rune. Priest: Chain.

Piar's Mask. Common. Item of Clothing. Sap Heart. Permanent. As this card activates and at the start of your fights, you can choose an active card. At the end of your fights, if an Hom'chai is dead or if your Min Attack is higher than 11, the card you have chosen is placed in its owner's Deck.

Enjoy the game!