From tomorrow onwards, the card release of November 20th will be withdrawn from the NewComer Booster!




Necromantic Cor. Rare. Other. Nehantists. Undead. Permanent. If an Undead is dead, you win Necromancian and 5 Health points. Necromancian: Choose an Action in your Discard pile. It becomes a Necrosis. Chain.

Chrystal Rain . Rare. Draconic. Noz'Dingard Envoys. Mage. Deals 6 magic damages to your opponent. If you have a Sword attached to you, Attack +2 and an other opposing character suffers 4 magic damages.

Rosary of Serenity . Rare. Jewel. Kotoba. Duration: 2 fights. As this card activates, choose one card from your Discard pile, it is then placed in your Deck. Demon Hunter: -2 to damage points suffered by your character.

Paladin's Aura. Uncommon. Action. One copy per character. Permanent. As this card activates and at the start of your fights, your Avalonians who have reached Level 7 or more have Attack and Defense +1 and gain Priest and the others gain Level 1 definitively. Chain.

Breor de Gwad. (3 evolutions in all). On its last evolution : Uncommon. Noz'Dingard Envoys. Warrior. Dragon Guemelite . Chevalier Dragon. Spirit 2. Attack 7/9. Defense 3. Health points 14. Gain Chain. if you play a Noz Item. Attack and Defense +1 per dead Dragon Knight ally. Turns 3, 5 and 7: your Dragon Knights heal 2 Health points.

The warrior's heritage. Uncommon. Action. Sap Heart. Choose one of your other Warriors, he dies and your character has Attack +X where X equals the chosen character's printed Min Attack. Hom'Chai : Defense +3.

Dread. Uncommon. Action. Nehantists. Undead. The opposing character has Defense -2 and Spirit -1 until the end of the game. If this card is a Necrosis, Attack +4. This card becomes a Necrosis until the end of the game.

Trial on the Bridge. Uncommon. Quest. Unique. Avalonien. At the end of the Turn, if the total sum of your characters' levels is above 12, an opposing character determined suffers 8 direct damage, this card is then discarded. Permanent.

A just cause. Uncommon. Quest. Unique. Permanent. At the start of the turn, if one of your Avalonians has upgraded to level 6 or more, he heals 7 Health points and 5 opposing cards in play as well as this card are discarded.

Resuscitated Kuar. Common. Offensive. Nehantists. The maximum Health point limit of your (living or dead) Undead rises to 20 definitively. All your characters have Attack +4 and Defense +4. Duration 5 turns.

Gathering skulls. Common. Action. Nehantists. Undead. Defense +3. Duration 3 to 5 turns. At the end of each turn, an opposing character has Attack, Defense or Spirit -1. If this card is a Necrosis, this penalty lasts definitively.

Numerical disadvantage . Common. Action. Warrior. Attack and Defense +2. Permanent. If at the start of a turn, you have less living characters than your opponent, your Dragon Knight allies have Attack and Defense +2 until the end of the turn. Chain. Item.

Enjoy the game!