Divine sanction. Rare. Runic. Runic Legion. Priest. All the characters suffer 4 to 5 magic damage points and become Runic instead of their own Guilds. 3 Cor Runes: +4 to +6 additional magic damage points. 4 Nox Runes: Duration: 2 to 3 turns.

Priestess Jane. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Priest. Human. Spirit 3. Attack 4/7. Defense 3. Health points 14. Your Priests have Attack and Defense +1. At the end of the fight, each one of your characters heal 1 to 3 Health points. Turns 1, 4, 6 and 7: Spirit +2 and gains Chain Theurgy.

Opportune moment. Uncommon. Action. Sap Heart. Elfine. Duration: 3 turns. Your Elfines gain Defense +2 and +1 to physical damage dealt. You can choose an item or a spell attached to a character, it is discarded and the holder has Defense -2. Chain Item.

World Runes. Uncommon. Magic Book. Runic Legion. Priest. Duration: 4 fights. Defense +3 and +2 to Healing Theurgies played by your character. At the start of each turn, if your character has a Rune, 1 to 2 cards from your Discard pile are placed in your Deck. If not, you gain one Yr Rune. Chain Runic card.

World Runes. Uncommon. Magic Book. Runic Legion. Priest. Duration: 4 fights. Defense +3 and +2 to Healing Theurgies played by your character. At the start of each turn, if your character has a Rune, 1 to 2 cards from your Discard pile are placed in your Deck. If not, you gain one Cor Rune. Chain Runic card.

World Runes. Uncommon. Magic Book. Runic Legion. Priest. Duration: 4 fights. Defense +3 and +2 to Healing Theurgies played by your character. At the start of each turn, if your character has a Rune, 1 to 2 cards from your Discard pile are placed in your Deck. If not, you gain one Nox Rune. Chain Runic card.

Specters of the lightning struck. Uncommon. Lightning. Pirates. Mage. This card is attached to your opponent. He has Spirit -2 for each dead character and he suffers X magic damage points where X equals your Spirit. Duration: 3 turns.

Poisoned arrows. Common. Arrow . Sap Heart. Warrior. Duration: 4 turns. This card is attached to your opponent. Attack -4. Elfine: Chain. Choose the character this card is attached to, he additionally has +2 to physical damage he suffers.

Solstitial fruit. Common. Food. Duration: 6 turns. Attack and Defense -2. Elfine: +3 to physical damage dealt. Chain "Opportune moment".

Enjoy the game!