New cards have been released on Eredan iTCG:



The new caracteristic is: "Revenant", it gives it's holder the following ability:
"At the end of the turn, suffers 1 direct damage point if he is alive, otherwise he heals 2 Health points."

Ahkmosis. (3 evolutions in all). On its last evolution: Rare. Desert Nomads. Marauder. Undead. Eclipse. Spirit 1. Attack 7/11. Defense 0. Health Points 15. Revenant. At the start of the fight, if an Undead ally is dead, a "Ptol'a's dagger" from your Deck will be played following the cards already played. Turns 3, 5 and 7: Ahkmosis suffers 1 direct damage point and your other Desert Nomads gain Attack +1 until the end of the game.

Canopic jars. Rare. Other. Desert Nomads. Undead. Duration 3 turns. Chain. As this card activates, choose one of your characters, he dies. Attack +1. At the end of the turn, your dead Undead characters gain 1 Health point. If the holder dies, "Canopic jars" attaches to one of your living characters and he has Attack +2.

Ptol'a's dagger. Uncommon. Dagger. Desert Nomads. Permanent. Dual Wield. Chain. Attack +1. An additional Attack +2 if one of your characters is dead.

Distorted death. Uncommon. Action. Desert Nomads. Undead. Duration 2 fights. As this card activates, choose a dead Undead ally, he heals 2 Health points and is revived if his Health points are above 0. Eclipse: At the end of the turn, Attack +1. Temple Guardian: At the end of the turn, Defense +1. Immortal: At the end of the turn, Heals 2 Health points.

The following cards are reeditions of older cards, we took the opportunity to upgrade them:

Requiem from the Grave. Rare. Action. Desert Nomads. Attack +1. All the characters have +1 to damage points suffered. Permanent. Undead: Your characters have -1 to damage points suffered.

Amhid. (3 evolutions in all). On its last evolution: Uncommon. Desert Nomads. Warrior. Undead. Temple Guardian. Spirit 0. Attack 7/10. Defense 0. Health Points 18. Revenant. Gain Chain if you play an Action. Turns 2, 3 and 4: Amhid suffers 2 direct damage points and your other Desert Nomads gain Defense +1 until the end of the game.

Ayept. (2 evolutions in all). On its last evolution: Uncommon. Desert Nomads. Warrior. Undead. Immortal. Spirit 1. Attack 7/8. Defense 0. Health Points 17. Revenant. Gain Chain if you play a One handed Weapon. At the start of each turn, for each dead, you have Attack +1 and Defense +1. Turns 1 to 4: at the end of the fight, if you have less than 4 Health points, you gain 5, otherwise, 3.

In the hands of the Gods. Uncommon. Action. Desert Nomads. Duration 2 turns. Choose 2 opposing characters, they have Defense -2. Immortal: they lose their castes. Chain. Eclipse: an additional Defense -1. Chain. Undead: Deals 1 direct damage point to all living opposing characters. Chain.

Expiation. Uncommon. Action. Desert Nomads. Choose a living character. Attack and Spirit +X where X equals the Spirit of the character you have chosen. If one of your Undead allies is dead, Defense +X. Chain.

Harshness. Common. Action. Desert Nomads. Chain. Spirit = 0 and Attack +1 for each living Mage. Undead: The opposing character has Defense = 0. "Sol’Ra Avatar": Permanent.

These cards are now available in the Newcomers Booster.

Enjoy the game!