08/11/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Ank Serah (3 evolutions in total)

Original design by Crusic Webster, fancard contest winner

At its last evolution:

Rare
Classes: Warrior, Marauder
Guild: Desert Nomads
Race: Solarian
Cast: Eclipse, Immortal
Spirit: 0
Attack: 2/10
Defense: 0
Health points: 17

Effects:

Gain Chain if you play an Action. Each time one of your characters is wounded, "Ank Serah" gains Attack +0/+1 until the end of the game.
At the end of the Fight, Heals X Health points where X equals the the number of Actions played during the Turn.
Odd Turns: Attack +1 and an Action from your Discard Pile is placed in your Hand.

Super Pack

For this release, the Ank Serah Super Pack is available in store for a limited time!

The Ank Serah Super Pack contains "Ank Serah" + 5 Standard Nomad boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Djamena
  • Prince Metchaf
  • Psychopump
  • Repulsion
  • Protection of the king priest

Patch

Changes brought to the cards are colored.

Djamena (3 evolutions in total)

At its last evolution:

Uncommon
Classes: Warrior, Marauder, Priest
Guild: Desert Nomads
Race: Solarian
Casts: Eclipse, Temple Guardian
Spirit: 1
Attack: 6/9
Defense: 0
Health points: 16

Effects:

Attack +2 against Warriors.
Attack +1 until the end of the game for each of your other Eclipse characters.
Spirit +1 until the end of the game for each of your other Temple Guardians.
Turns 4, 5 and 6: Heals 2 to 3 Health points.

Prince Metchaf (3 evolutions in total)

At its last evolution:

Rare
Classes: Warrior, Marauder
Guild: Desert Nomads
Race: Solarian
Spirit: 2
Attack: 7/9
Defense: 0
Health points: 17

Effects:

Your Nomads gain Chain if they play a Nomad Weapon.
At the start of the game, copies the Casts of his Nomad allies.

At the end of the Fight, all your Nomads gain 1 Health point and Attack +2/+0 until the end of the game if they carry a Weapon.
Turns 4, 6, 7 et 8: The Defense of the opposing character is divided by 2 (rounded down).

Psychopump

Uncommon
Action
Desert Nomads

Effects:

If your character dies and until the end of the game, your other Immortals gain 1 Health point for each card attached to him, your other Temple Guardians Attack +1/+0 for each card attached to him and your other Eclipse characters Attack +0/+1 for each card attached to him.
Permanent.

Repulsion

Common
Action
Desert Nomads

Effects:

Duration: 3 Turns. If an Eclipse dies, your characters gain Attack +3 until the end of the game.
Immortal: Among the cards attached to the characters in battle, two opposing cards and one of yours are discarded.
Temple Guardian: At the end of the third Turn, this card returns to your Deck.

Protection of the king priest

Common
Action
Desert Nomads

Effects:

Duration: 2 Turns. Defense +2 and Spirit +1.
Immortal: Your opponent loses his Casts if you don't play any card after this one.
Temple Guardian: -1 to suffered damage.
Eclipse: +1 to damage dealt.
Chain.

These cards are now available in the Newcomers booster.

Have fun!